Man

Andy's picture

Walking man pacing a sqaure

Walking man

This is a test of animating an inline animation. In my previous walking man blog, I published an x3d file named walkman.x3d. In this blog, I tried to use the inline command to firstly insert the walkman.x3d as a single object (obj_0), then applied animation again onto this object.

The result is very succeesful. cool

Andy's picture

Walking man

Walking man

This is another test of animation in VRMath2. The construction of the man utilises basic 3D primitives including sphere, cone, sylinder, and cube. It is basically a trial and error approach to scale and apply material settings onto those 3D primitive objects. 

Animation is then applied to the arms and legs by careful considerations about their positions and orientations of movements.